Typical SummerTech Machinima Class Schedule
Tuesday, October 24, 2006, 12:42 PM - SummerTech
Things to know: Only 3 Hours of "Class Time" each day. ST is a place to learn, but even more important than "classroom learning" is having fun. We interchange class time with game time every hour (closer to 40 minutes) until lunch. After lunch it's electives, dodgeball, dinner, and then more game time (or sports club outside.) Classes are college level intense, and the median student age is around 11. They soak it all right up. Dedicated pupils can opt to skip game time and work on their projects, and many do! (However, we never let them work too hard for too long. All work and no play = booo!)Week One
Pre Production. Come up with ideas, concepts, and outlines
Propose ideas and concepts to instructors for approval and advice.
Script Writing. Once your project is approved, begin writing dialogue.
Submit script for proofing, advice, and approval.
Research game engines and collect resources, such as maps and models.Week Two
Production phase. Assist classmates with filming as an actor, and direct classmates in your own film.
Audio Recording. Depending on multiple variables, either we pick an entire day, or interleave audio recording sessions between classes during game time.
Audio recording is setup to be fun and easy. A trained audio engineer mans the “box” while students simply go in and record their voices.Week Three
Wrap up filming and audio recording, and begin editing!
We have a full day lesson in video editing, and the rest of the week is on your own to wrap your film.
Once a rough edit is made the instructors reviews it, issues pointers, and illustrates customized high-level techniques for additional polish.
By the end of Week Three, the film should be complete, and burned to a DVD!Party Time!
At the end of each summer there is a SummerTech Film Festival where students can opt to show their film to friends, family, and the general public. There’s BBQ, live music, and movies going till late.