Production Schedule Shuffle!
Tuesday, February 19, 2008, 12:12 PM - Machinima
I have a number of items to bullet point for the curious and well-wishers.
First order of business is a shuffle in the production schedule. Citing discomfort at the direction in the Ugly Jesus animation, the author and ourselves have come to a mutual decision to shelf the project for the time being. Other works by Ray for adaptation are on the table, and I for one am looking forward to working with him again. I have some pictures due for development of his art show in Waco, Tx. held last Tuesday.
<aside> I -really- can't wait to get a DSLR and put aside my 35mm once and for all. I'm just too slow in getting film processed in this internet era. I've been salivating over the Nikon D80 for a long time, and sometime in the next few weeks before I'm off for Tokyo (woot!) I'll be taking the plunge. </aside>
What this means is that "For Science!" has been pushed up to the front burner, and regular production on the pilot/EP 1 has begun. The script for episode one was approved weeks ago (on time!?) and we're now easing into the character design phase. The plan is to have a monthly release, once we have two or three episodes in the can. In a perfect world, this will begin in time for the 2008 fall season, continuing until the writer has had enough.
There has been a great amount of discussion about which engine to go with. Creative juices demand the utmost control in a very flexible environment that handles Blender/Max models with relative ease. I've been championing Crysis for having most of what we require, but without an SDK to run more explorative test, I can't be 100% sold. There was a point in time where we planned to utilize Half-Life 1 again, only with much updated art. Talks may have settled more modern, but I wouldn't discount it until you see the trailer! (Hell, even then!) – Irony of ironies, Dr. Keggers has just sent me this link while typing up this blog spam: Blender Scripts for Crysis
Seems like it’s (using Crysis) becoming more and more likely every day.
Meanwhile this also means I have a small window while Mike works his pencil magic to jump in and work more on my personal secret project, while learning a few new tools and machinima tricks. Seeing as all I have to do is start modeling the sets, I can find no reason to hold back. Truth told 90% of the action takes place in a single location, but it has to be ripe with detail, something nice for every angle. In my mind, an early summer release would be perfect. I’ve finally settled on an artistic style after months of conflicting with myself. (see: Low Poly Ninjas
) In fact, I’m going with the same style as my original vision while writing and storyboarding last summer. The first hunch never lets you down!