Internet Celebrity on Innovation!
Tuesday, March 27, 2007, 04:50 PM - Machinima
Hear me brown-nose Overman on the latest edition of The OvercastFree Pixel
asks: What are the 10 most innovative Machinima films?
Here are some of mine: The Journey/Person 2184
– Friedrich Kirschner
These films encapsulate the power of visuals, the pure unadulterated essence of emotion, in motion. The art, the presentation, it’s all right here, made possible with Fiezi's powerfully innovative production techniques. Certainly inspired me, anyway.Hardly Working
– Ill Clan
This was the first Machinima film that I had to pull other people into the room, to watch it with me. It was the first time I had ever seen a Machinima made so well, that you didn’t care about how it was made, or with what.Ozymandias
– Strange Company
When this came out, it was a promotion for the now defunct LithTech Film Producer. (WOE IS ME! STILL TO THIS VERY DAY!) It was also the first Machinima I had seen with full-on custom animations and art. It was clean, atmospheric, and hell, it showed me the new bar. It was high, but I knew we must meet it or die!Anachronox: The Movie
– Jake Hughs/Ion Storm
Everything on the screen is innovative; I could spend hours calling out the awesome here.The Seal of Nehahra
– Mindcrime Productions
One man, one dream, and one kick-ass four hour long feature-length film. If that’s not the breeding ground of innovation, I don’t know what is. Not to mention the brilliant brute-force engine hacking needed to pull it all off!In the Waiting Line/Anna
– Fountainhead Entertainment
Another fine example of art in Machinima, production values so high that they nullified the “game” within. Anyone could watch these Machinima films and say, “That was beautiful!” Even years from now they will still hold up, more comparable to more traditional 3D animations than to other Machinima films.
To me innovation in Machinima is when a film breaks the mold of “video game” and becomes closer to an animation or film. Sure you can do awesome and amazingly entertaining things with Halo/Quake guys, but I will always hold a soft spot in my heart for those gals and guys who tear into the engine, implant their own vision, and come out with something truly unique. It’s not film or animation, as we know it, it’s the machine meeting us half way.
Oh, and I guess I owe you some pictures