Wednesday, May 31, 2006, 11:41 PM - MachinimaOk, now that I finally have some time to sit around and twiddle my thumbs for once, I've taken to learning a bit about that Torque engine I bought last year from Garage Games.
So far so good, I've gotten a basic bsp room, and a uvw mapped 3d (DTS) model into the game with relative ease. The next step is a character and something with animations. Before I know it, I may have a micro game on my hands!
I've ordered the Game Programmers Guide to Torque via borders/amazon thanks to the Sunnyvale PTA! (they gave out gift cards as a good will token, during the lunch they cooked for us last week, mmmmmmm fajitas....) It should be here friday!
Anyway, the path based camera tools are present, but boy are the deep and hand-coded. Looks like if I seriously want to use them for any kind of Machinima, I'm going to have to program a new camera manipulation interface. Sounds daunting, but I think I can pull it off if I hammer away at it bit by bit. My personal goal is to re-create Unreal's Matinee tool, nearly feature-for-feature into the Torque engine. Then, port it again into the Torque Shader Engine for maximum effect. Hey, if it's solid, maybe I can make a buck or two while I'm at it!