Wednesday, June 7, 2006, 01:20 AM - EverythingWhoa! If today isn't the neighbor of the beast, I just compiled code for a game engine with Microsoft Visual C++ (the 2005 express edition)!
Feels rather nice I must say, I started messing with simple Torque config files trying to get a witches broom to fly me around the game, and before I knew it, I'm rebuilding the entire engine, bending it to my will.
I'm not what one would call the programmer "type," I can't even solve simple arithmetic in my head. I once swapped remedial math to chem 101! I even did summer school for Algebra 2, and only passed because I worked my ass off and the instructor had pity. On state tests in the second grade I had a sixth grade level in reading (highest in class) and the lowest possible math score. But when Buddy wants advanced engine features, damn it, he'll do what it takes!
I've been seriously thinking about upgrading to the Shader Engine, to take advantage of all those nice next-gen features, I think I'll do that when I get back to Texas in August, hopefully before the early adopter price goes away. In the meantime, before Mike makes his way north again, I'm going to make me a little playable game demo with Torque. It'll be super simple, a little witch riding around her broom, and... not much else. Work has already begun! I've got the broom and it's flight code working, with plenty of room for tweaks (obviously) and all that's really left is to make the witch character, and her little world. I'm thinking small hut with a cauldron, a magic book case, and a big terrain outside to fly around in (Full moon anyone?) The hard part will be the witch, I haven't really gone into character modeling in a while, and certainly not with the torque pipeline. Again, I'll be going with simple with the manga/chibi style, keeps the polycount down and brings the cute to 11.