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Buddy of DoQ: Thoughts on Life, Machinima, and Everything - Holycrap!
Buddy of DoQ: Thoughts on Life, Machinima, and Everything
Holycrap! 
Wednesday, June 21, 2006, 01:51 AM - Machinima
Sucks to be a Mavs fan tonight... arg!

Anyhow, Mike and I have been toiling away all week on this crazy new Machinima project. It's so crazy, that our minds explode on a regular basis and we have to pick up the pieces in order to get working again. I'd venture to guess that the earliest we've called it quits has been 2am, on Friday night, to be fresh for our dodgeball game last Saturday.

Well, back to work with me, we've got to finish by Thursday!
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No Grant 
Thursday, June 15, 2006, 12:56 AM - Machinima
Hello!

For the past /checks calendar/ FOUR years, Dead on Que Productions has been knee deep in production of various Machinima films, but none so complete as this new release here today.

Hold fast to your socks, for they could be rocked right off.

Prepare your minds, and download our latest film No Grant TODAY!

Download Now!

Or view in You Tube right now!
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Fox Replies! 
Tuesday, June 13, 2006, 01:51 AM - Everything
Thank you for the feedback, Buddy. I've passed this on to our VP of
Programming for Fox Reality.

All the best to you,

Steve

_____________________________________

Steven Ward
Director, New Media
Fox Reality
_____________________________________
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Shutting Down 
Monday, June 12, 2006, 12:42 AM - Everything
Hate to say it, but I've got to start shutting down my little demo now. I got a lot done, and I've super impressed with how far I was able to go in such a short amount of time. I got a basic concept of my witch drawn and modeled, but I never made it to any sort of game-ready state. I did compile a new version of the engine with cell-shading, which was awesome for a guy like me. (Thanks Garage Games resources!)

Moving on... next week we have... Mike!

Mike will be hanging out all next week, and we'll be knee deep in Summer Tech prep-work the entire time. We have all kinds of goodies planned, I only hope we can deliver on half of them!

Nintendo DS Lite!



Today was the big day, and I got one for me and my roommate (his birthday is coming up while I'm away, so he got his gift a bit early!) We spent roughly an hour sending immature picto-chats back and forth, followed by hijacking the neighbor
s open wifi connection to battle it out with Lost Magic online. We also engaged in a few rounds of Metriod Prime Hunters, where I got cut down like wool off sheep. I purchased Brain Age to build up on that lacking mathematics of mine, and I must say if I can keep at it, I think it will really help a lot. I can nail the hell out of those color name games though. Red is Blue! RED IS BLUE!



I'm on the lookout for elctroplankton, but as it wasn't a big hit, and came out a while ago, so I'm having a big of trouble tracking down a copy locally. I'll be trying the Town East mall in the morning. I know it's not really a game so much as an “experience” but I do most of my hand-held games in very short burst anyway. (On the john!)



Summer Tech is just two short weeks away, and the giddy levels are rising fast. With the Mavs kicking the living shit out of Shaq and his Miami goons, I think everything is going just about perfect.




(almost)
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Milestone #1 
Thursday, June 8, 2006, 12:26 AM - Everything
Flight code, check.

Broom Art, check. (alpha not rendering, researching now)

Screen shots, check.






(Here's a closeup of the broom alpha, it's supposed to be working in the game, but I'm still a noob)

Next up, broom particles, the setup is there, just need the art and the code to call it out. Bits of hay will fall off the back, maybe a bit of magic dust for fun. Dust kicks up off the ground when flying low. I'll fraps up a vid once I get everything working in game.

Thursday I will begin the witch character and I hope to have her done in one day, as I'll be rather busy over the weekend and will need all the time I can get to learn the animation system.
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