Wednesday, October 25, 2006, 03:22 PM -
Machinima
Heads up folks, a massive upgrade to the
Torque Game Engine from Garage Games was released today. Includes all kinds of features that I feel make the TGE the most solid and well-rounded 3D game starting point.
Major Features:
Windows, Mac, and Linux support
Full engine Source Code //plenty of comments too!
BSP interior/object Support
Multi-Texture Terrain/hight map
Full featured light mapping
Seamless transition from indoors and outdoors
Create props and characters in Max/Maya/Milkshape/Blender, and more.
Includes a ton of ready to use example art for quick prototyping.
TDN: a massive Wiki for devs, and loads of other stand alone "getting started" docs included with the download.
And it now comes with
ShowTool Pro. ShowTool Pro is a 3D model viewer that uses the Torque engine to render your models. You can test your props, characters, and animations as they really look, before you bring them into your game.
I'm starting to feel like a press release here, but I really do think Torque is worth $150, even if you've never done any game dev work. 3D Artist can use it to demo their props/sets/characters in a real 3D game setting. Machinima guys can use it as a fairly robust rendering engine. And of course, game designers can use it punch out games in significantly less man-hours.
But the biggest feature is the $150 license. I mean, a real honest to goodness game development platform license for 150 bucks. Create, release, collect!
They also have an advanced version for next-gen graphics, still in Early Adopters (beta) mode, it's not nearly as fleshed out as TGE, but
Torque Advanced Tech (Still known as Torque Shader Engine, but the name change is coming) offers most of the TGE features, and adds many next-gen features. Normal maps, Dynamic lights/shadows, and shaders, just to name a few.
At any rate, the only thing missing is a Garage Games brand BSP editor... but that is on the way, and looks like a worthy competitor (feature-per-feature) for the Unreal Editor. Judging from the screen captures of the various beta versions, it certainly looks easier to use than the Unreal Editor too! It's currently called
Constructor.