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Buddy of DoQ: Thoughts on Life, Machinima, and Everything
Buddy of DoQ: Thoughts on Life, Machinima, and Everything
Forgive the Glee!? 
Wednesday, December 12, 2007, 11:04 PM - The Office

Making good on my threats to flood with pictures of the office as we get her fleshed out. Not shown is the audio room, which, oddly, is the most photogenic...

NEXT TIME!!! /angry fist
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Maximum Security 
Tuesday, December 11, 2007, 06:14 PM - The Office
Making my way up to the office today to um, uh, study UT3... At any rate, it was good to see that the posted guard is doing her job. That'a girl Kato!

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Welcome to the Office! 
Sunday, November 18, 2007, 06:57 PM - The Office

Home Sweet Home!

Notice the awesome new logo!

Every business deal starts and ends with a good handshake.

There's crap strewn all over the office now, but here she is new!

That fancy fresh new sign will be hung shortly, and I'll update with a new picture of the final placement soon after.

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Starting Capital, the Fun Way! 
Monday, October 29, 2007, 10:23 PM - The Office
So I was sitting down over the weekend whilst sick in bed, trying to come up with ways to make money with our up and coming DoQ office (you know, aside from whoring out music videos), when I saw this thread @ mprem.

So I starting adding one and one... between me and my roommates we've got plenty of know-how putting computers together, and there seems to be a segment of the Machinima population that isn't as skilled in the area of newegging a rig as we are.(Admittedly it's almost more fun for me building a new machine as it is using them to make movies, so there is that.) So my question aloud here today is, does anyone think a Machinima-Machine would be a useful or viable offering? I'm thinking a three tiered line of machines custom built just for Machinima.

A humble machine designed for editing from consoles.

A macho machine designed for editing from Fraps.


A machine that will rock your granny's socks off from three states away, and priced accordingly.

Would anybody even consider something like this? I know we're a growing community and all, but I wonder if there would be any takers. It'd obviously be off the shelf parts, the only real service being that we pick out the best parts and slap it together for a price only we would believe to be fair. I won't go into specs right now, it's just one of those idle thoughts I wanted to toss out there while waiting on my meds to wear off, and the bank to tell me no.
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The Wrong Direction, and Fresh Faces 
Friday, October 26, 2007, 04:24 PM - Machinima
Have you ever woken up one morning, looked at your personal little project and say to your self, "Damn, I'm going in the wrong direction!" That's what happened to me over the week, after playing a few games into the wee hours while I was supposed to be resting up for work. I've now been totally influenced by the art design of Zelda DS that I want ever so badly to tackle a similar style myself. I woke up still in a hazzy dream where tiny little low-poly ninjas were beating up a band of tiny little low-poly pirates on the high...err... low seas! It was crazy awesome! So I got to thinking about how hard it would be to Machinima something up in this style without an engine that caters to such low specs, and although I still don't have any clue as to how, I still want to give it a try anyway. Like that one time...

I'd like to take this opportunity to announce, on the sly, that we have a new member on the DoQ team! Lord Barricus (Barry Craig) has taken up his mighty pen, and is currently writing a show currently known as, "For Science!" The first draft of the initial script had us weak in the knees; we're suckers for that science type stuff. It has a real retro vibe, and prominently features the classic American holiday avian table center piece in a variety of, fun, plot-twisting ways. The idea is to keep it short and sweet, releasing episodes once or twice a month until the conclusion. More info as it becomes available, I expect we'll be pushing this one a little harder than previous DoQ works.
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